belajarblogalone.blogspot.com

Making History II The War of the World v1.0.14 Update-SKIDROW

Posted by Fery selalu bersama On Selasa, 31 Agustus 2010 0 komentar



http://nsa14.casimages.com/img/2010/06/29/100629090228143577.jpg

Making History II The War of the World v1.0.14 Update-SKIDROW
Here’s the second update for this cool game. Original game release was posted HERE. Again, don’t forget to read the NFO about changelog. Enjoy.

Making History II The War of the World v1.0.14   
==============================================   

1.0.14 Release Notes 

- This update should fix the reported no-nations bug, and adds 
  some much-needed airbases to regions that started with
  cities containing Aircraft Plants (thanks Ian!).      

- Future content updates and verifications that fail will also 
  now say so.

1.0.13 Release Notes 

New Features  

- Some memory optimizations to reduce memory footprint  

- Some improvement in end of turn processing time

- Made content updating more robust

- Changed MPU production in regions to save fractional MPUs    
  (so small regions can take more than 1 turn to produce an    
  MPU) 
- Air unit Patrol order now unfogs regions on it's path 

- Updated Region Supply Rate behavior     

- Initial penalty will now be lower if the region shares
  religion, culture, and/or ethnicity with the new controller  

- All economic activity in the region (food, resource, and     
  city production) is now penalized by this value

- Removed per turn costs from research projects and built the  
  costs into the research maintenance     

- Added ability to annex a puppet (from the puppet nation      
  panel)      

- Suppress region revolt in garrisoned regions   

Bug Fixes     

- Fix bug that allowed a resource producer to be dismantled    
  multiple times if you click fast enough, which resulted in   
  negative resource production     

- Destroy air units when their airbase gets destroyed   

- Fixed potential crash bug when exiting after loading a saved 
  game 

- Fixed bug that sometimes caused ideology levels to go 
  negative    

- Fixed cost and duration properties for National Programs     

- Fixed bug that caused air units to stop at the nearest
  aribase each turn rather than going as far as they can reach 

- Fix use of National Stability MPU growth modifier     

- Print correct value for RegionResupplyPenalty in food 
  modifier strip on Region Production panel      

- Fixed bug in Sabotage Region     

- Cancel Upgrade projects for resource producers that get      
  destroyed   

- Puppets are now liberated when the master nation is   
  destroyed   

UI     

- Fixed display of move arrow when moving out of port to a     
  non-adjacent sea region   

- Fixed logic that caused air groups that couldn't carry
  atomic bombs to get and empty right click option for them    

- Updated Finance Panels to reflect new income/spending 
  categories in the game    

- Add tooltip to terrain icon      

- Added in some missing research/project icons   

- Alphabetize the regions in the Territorial Transfer panel    

- Delay showing decision points and popup notifications until  
  end of turn processing is finished (and they can be   
  interacted with)   

- Fix clicking on puppet in Subordinate Nations list selecting 
  the puppet nation  

AI     

- Fixed bug that would inhibit sea invasions if a land path    
  existed, even if the land path couldn't be used (no military 
  access)     

- Puppet nations will now refuse to transfer all their regions 
  to the master nation      

- Added more checks to prevent puppets from declaring war      

- Fixed bug that was causing diplomatic relations to be 
  ignored in some AI evaluations   

- Balanced behavior that caused nations to oppose the   
  aggression of other nations      

- Improved AI use of resource improvement upgrades      

- Improved use of research  

- Continued work on economic behavior     

- Update the AI unit build logic (fewer Militia!)

- Improve handling of naval supply and resupply  

- Fix bug that could cause AI not to research in cities where  
  it could    

- Fixed merge bug that could stall AI processing 

Content

- Fix error in display name of region Sakashima Islands 

- Add tooltip to puppet icon in Puppets and Colonies list      

- Changed pre-req for Jet Propulsion Lab to Turbo Jet Testing  

- Added Farm Upgrades

- Fixed some missing academy pre-reqs to a couple of projects  

- Added carrier planes to carriers in TGQ, BFW & LDOP   

- Added BiPlanes to be allowed on Carriers

- Add missing French Carrier in LDOP      

- Swapped Hydrogen bomb icon for Fission bomb as the Atomic    
  Bomb image  

- Added farm slots to a region in Peru    

- Modified Research Tree to correct wrong location of Anti-Air 
  project     

- Balanced food producer output values    

- Fixed spelling of Sunderban Delta

- Updated food maintenance costs   

- Fix Chinese armies and air forces in Tibet     

- Add armies to Kuwait and Qatar   

Launcher      

- Save on Options page now returns to main menu  

- Fixes to multiplayer option setting    

Install Notes
1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.0.14.12318.exe and install
3. Copy the cracked content from SKIDROW directory to your main installation directory and overwrite.
4. Play the game  
5. You don't need to have any of the previous updates installed,  
as this update is featuring all previous updated content. 

0 komentar:

Posting Komentar